Exciting opportunities exist for software designers and developers who want to use their talents to create impactful tools for teachers, school leaders, students, and their families. OET’s goal is to connect you to the resources needed throughout the cycle of a project – from concept ideation, to generating seed funding, to research and development and evaluation, and ultimately to scalable impact in education.
Developing for Impact
This guide for developers, startups and entrepreneurs addresses key questions about the education ecosystem and highlights critical needs and opportunities to develop digital tools and apps for learning.
Innovation in the Classroom
Games for Learning
Video games are important learning tools that provide immersive, interactive, and creative spaces for students to learn and explore in the 21st century classroom. ED is committed to fostering the broader adoption of high quality games in schools and informal learning settings.
Small Business Innovation Research Program (SBIR)
SBIR provides research and development funding to stimulate the small business sector and accelerate creation of technological innovation. The US Department of Education participates – along with 10 other Federal agencies – to support for-profit small business firms and their partners. The ED SBIR program provides awards for prototyping and scaling of commercially viable products that reimagine learning experiences.
Model Terms of Service: Protecting Student Privacy While Using Online Educational Services
The Privacy Technical Assistance Center, working with the Department of Education’s Family Policy Compliance office, released a framework for edtech tools’ Terms of Service Agreements. This document is intended to assist users in understanding how a given online service or app will collect, use and/or transmit user information so that they can then decide whether or not to sign up. It is recommended that developers align their Terms of Service Agreements with these best practices.